The Game rules
OFFICIAL RULES THE GAME SEASON 2026-2027
1. Introduction
Starcks The Game is an innovative Fantasy Football game that allows users to put their managerial and tactical skills to the test. By purchasing Star Player Tokens on the market, each player can build their own team, define their game strategy and optimise their footballers' performance to achieve the best possible score.
Starting from the 2026/2027 season, the Game introduces major new features: the new format with 7 fielded Star Player Tokens, the Form mechanic, the Training system, Legend Tokens with the Legend Slot, and a renewed set of tactics and levels, described in these rules.
2. Tournament Participation
Users can take part in two types of tournament:
- Seasonal Tournament – 36 rounds
Upon creating a team, the user is automatically entered into a competition consisting of 36 Starcks rounds.
- Weekly Tournament
Entry is required before the start of each game round. Teams are divided into four levels, determined by the minimum STK countervalue of the fielded Star Player Tokens, so as to guarantee all participants a fair chance of success and avoid “Pay to Win” dynamics.
Teams fielded in the Weekly Tournament also take part by default in the Seasonal Tournament. The only difference in scoring is the Seasonal Boost (see Section 3), applied exclusively in the Seasonal Tournament.
3. Levels
The levels, determined by the STK countervalue of the fielded starting players, are:
- Level 1: minimum countervalue of 1,000 STK
- Level 2: minimum countervalue of 3,000 STK
- Level 3: minimum countervalue of 10,000 STK
- Level 4: minimum countervalue of 30,000 STK
The countervalue for level purposes is calculated on the fielded starting Tokens only and is recorded at the moment the line-up is submitted. Any change to the formation updates this record; the last valid line-up at the time of entry is the one that counts. Subsequent market fluctuations do not affect level eligibility.
In the Seasonal Tournament, reaching a given countervalue grants a progressive score bonus (Seasonal Boost):
- x1.1 for formations with a minimum countervalue of 1,500 STK
- x1.2 for formations with a minimum countervalue of 5,000 STK
- x1.3 for formations with a minimum countervalue of 10,000 STK
In the Weekly Tournaments, on the other hand, the levels determine both the tournament a team belongs to and the related rewards.
4. Tactics
Users can arrange their Star Player Tokens by adopting a tactic, which grants a multiplier to each footballer's score. With the new 7-Token format (1 goalkeeper + 6 outfield Tokens), seven tactics are available. Using a tactic entails a fixed cost of 1,500 Credits (or 100 STK).
- 1-3-2-1 = x2.06
- 1-2-3-1 = x2.05
- 1-3-1-2 = x2.04
- 1-2-2-2 = x2.03
- 1-1-3-2 = x2.02
- 1-2-1-3 = x2.01
- 1-1-2-3 = x2.00
The higher multipliers are assigned to the more defensive formations: this choice compensates for the lower average score of defensive roles compared with attacking ones. The tactic is optional; if none is activated, the tactical multiplier is equal to x1.10 if the deployed formation has 7 Tokens, otherwise x1.00.
5. Fielding the Formation
- It is possible to field 7 Star Player Tokens (1 mandatory goalkeeper + 6 outfield Tokens).
- The weighting percentages of the individual Tokens determine the team's total score. Each user can adjust the percentage of each Token, in proportion to its STK countervalue.
- Each footballer must have at least a 10% weighting of the total. If this minimum is not respected, the multiplier associated with the selected tactic will not be applied.
- The maximum weighting for a single Token is 40%.
6. Substitutions
For each starting player fielded, a direct substitute may be designated, who must have the same STK value as the starting player. In the event of a substitution, the substitute comes on retaining the same STK countervalue as the player replaced.
7. Multi-Team
Each user can create up to 5 teams and enter them in the various tournaments.
The only constraint is that the same Tokens cannot be fielded in multiple teams belonging to the same account.
8. Form
Each Star Player Token has a Form level, ranging from 1 (Exhausted) to 5 (Top), which affects the Token's score through a multiplier. Form introduces a management dimension: fielding a Token tires it, while resting or training it allows it to recover. All Tokens start at level 3 (Normal).
Levels and multipliers:
- Level 5 – Top: x1.08
- Level 4 – Sharp: x1.04
- Level 3 – Normal: x1.00
- Level 2 – Tired: x0.95
- Level 1 – Exhausted: x0.88
Form variation at the end of the matchday:
- Token fielded as a starter that received a rating: −2 levels
- Token fielded as a starter that did not receive a rating (postponement, unused): unchanged
- Token fielded as a substitute that came on: −1 level
- Token fielded as a substitute that did not come on: +1 level
- Token in the squad not fielded in any team: +2 levels
- If the user does not field any team on the matchday, Form remains unchanged across the entire squad.
Form cannot fall below level 1 or rise above level 5. The Form level with which a Token enters the game round is recorded at its start and remains valid for that matchday's score calculation.
9. Training
A Token's Form can be recovered through Training. Two modes are available: timed training (free) and Store items (paid).
Timed training (free). Each training session raises Form by 1 level and requires an increasing waiting time:
- From level 1 to level 2: 8 hours
- From level 2 to level 3: 16 hours
- From level 3 to level 4: 16 hours
- From level 4 to level 5: 24 hours
A maximum of 4 Tokens may be in timed training at the same time. At the end of each session the slot is freed; to continue training, a new session must be started manually.
Store items (paid, immediate effect). They raise Form with no waiting time and can be purchased with Credits or STK:
- Training Session: +1 Form level — 20 STK or 800 Credits
- Training Camp: +2 Form levels — 45 STK or 1,800 Credits
- Athletic Preparation: raises the Token to level 5 — 100 STK or 4,000 Credits
Complete Training. Within the training section, for a Token with a timed session in progress, the Complete Training option is available, which ends the session immediately. It can only be purchased with Credits, at a cost of 50 Credits for each remaining hour of the session (with a minimum of 50 Credits).
Items and Complete Training remain usable even while a game round is in progress: their effect applies to the Token's Form for subsequent matchdays, not to the score of the matchday already under way.
10. Legend Tokens and the Legend Slot
When a footballer listed on Starcks officially retires from professional football, their Star Player Tokens become Legend Tokens starting from the date announced on the official channels. From that moment the footballer can no longer be fielded among the starters and no longer receives scores, but their token lives on within the platform: it remains tradable on the market and gains a dedicated use in the Game through the Legend Slot.
The Legend Slot is an additional team slot, separate from the 7 starters and the substitutes. The equipped Legend does not produce any score of its own, but applies a x1.03 multiplier to the contribution of the fielded players sharing its role (example: a Legend forward boosts the fielded forwards). In addition, the fielded players sharing its role lose one form level less at the end of the round. Rules:
- Each team may equip at most one Legend. The effect is not cumulative and applies exclusively to the Legend's role.
- To activate the effect, the user must possess Legend Tokens with a total value of at least 10% of the team’s value: 125 STK if the team’s value is 1,250 STK, 300 STK if the team’s value is 3,000 STK, and so on…
- As with all players, the Legend's countervalue is frozen at the moment the line-up is submitted and remains valid until the next line-up submission. Price changes between one submission and the next neither activate nor deactivate the effect.
- If the threshold is not met, the Legend remains equipped but the effect does not apply. The status (active/inactive) is always visible when fielding the formation.
- The Legend's countervalue does not count towards the formation's countervalue: it is not valid for tournament entry thresholds or seasonal bonuses (Boost).
- Legend Tokens committed to Locking are not counted towards the Legend Slot activation threshold: each token can be assigned to one function or the other, never both.
- The Legend Slot has no substitute. The general multi-team rules apply: the same Legend cannot be equipped in multiple teams belonging to the same account.
Legend Tokens do not entitle holders to any refund, conversion or compensation. Any future changes to the multiplier may only be made in favour of the holders.
11. Result Calculation
Footballers' scores are determined by StarAlgo, Starcks' proprietary algorithm, based on statistical data supplied by industry-leading providers (SportMonks). Each Token's score is the product of:
- Each footballer's rating
- Fielding weighting percentage
- Coefficient associated with the selected tactic
- Seasonal Boost (Opening/Closing Tournament only)
- Form multiplier
- Legend multiplier x1.03 (only for Tokens sharing the role of the equipped and active Legend)
A team's overall score is the sum of the individual Tokens' scores. For further details, please consult the Official Guide available on the Starcks website.
12. Postponed, Suspended or Cancelled Matches
- If a match is postponed and the new date falls after the start of the following game round, the footballers involved do not receive any score for that matchday.
- If a match is suspended or cancelled and then rescheduled beyond the start of the following game round, the footballers involved do not receive a score.
13. Death or Sudden Illness
In the unfortunate event that a footballer suffers a sudden illness or dies during a match, and the match is consequently suspended and postponed beyond the start of the following game round:
- If the footballer was already on the pitch, they will be assigned the score accrued up to that moment.
- If the footballer had not yet entered the pitch, they will not receive any score.
14. Game Round Flow
- Start of the Game Round: coincides with the kick-off of the first weekly match of the reference leagues. From this moment the formation is frozen and it is no longer possible to modify the team (starters, substitutes, weightings, tactic and module).
- Close of the Game Round: takes place on the day following the conclusion of the last match of those leagues.
- Prize Notification: at the end of the Game Round, a notification is sent to participants — via the platform or by e-mail — announcing any prizes won.
Squad management for subsequent matchdays (training, Form recovery, preparation of new formations) always remains available, even while a game round is in progress.
15. Prize Allocation
Prizes are distributed on a monthly basis, with the relevant Credits credited to the winners' wallets, after each user has accepted the prize won.
Allocation takes place only if all winners accept the prize received within 30 days of delivery. In the event of non-acceptance, the prize is assigned to the first eligible user not initially in a prize-winning position.
Every 1,000 Credits are worth €1, which can be used in the STORE to purchase Amazon vouchers, Starcks Player PACKS and other available items.
The STORE has its own rules, which will be linked separately.
16. Amendments to the Rules
Starcks reserves the right to introduce amendments to these rules during the season, with the aim of improving the gaming experience. Any change will be communicated in good time through the official channels (for example Instagram and Telegram).
For more information or further clarification, please consult the official Starcks channels or contact the support service. Have fun and good luck with Starcks The Game!